FOR YOUR LEFT BRAIN
PHILOSOPHICAL ARCHITECTURE:
• Room 1: Foundation - Life interest, ecological dependency, health-environment connection
• Room 2: The Exchange - Life-for-money trades, building agency from helplessness
• Room 3: Intimacy & disconnection - Commodified spirituality, digital addiction, relationship as image vs. reality
• Room 4: Deep love - Sacred vs. profane sexuality, insecurity conditioning, love vs. possession
• Room 5: Commitment & accountability - Personal to planetary responsibility, extractive mindset exposure
• Room 6: Mature love - Story demolition, civilization as earth-hatred, final choice
FOR YOUR RIGHT BRAIN
THE SIX ROOMS
In the game, you will move from one room to another.
Rooms are not as you would have in your house – walled enclosures, strict boundaries. Ah, no! Sorry.
Think of these more as seasons. Flowing in and out of each other, merging and converging. Unapologetically.
Think of these more as rhythms. The dawn and the morning and the noon and the dusk... flowing in and out of the day, commingling and coalescing, dancing to the cosmic beats.
There are six rooms representing six stages of your love affair.
You may say love affair with whom?
You will say that and you will not find the answer written anywhere.
You will say that again and you will hear the question inside you, echoing - love affair with whom?
If there is enough silence, you will hear a voice – How do you separate love, love?
Love for this, love for that. Love for him, love for her.
You are here, the fruit of love for life, having a love affair with life. Life itself.
You have a thing for life, no?
There are six rooms representing six stages of your love affair.
You could say love affair with your lover. Your romantic lover. Yes, that’s right.
You could say love affair with life. You could say love affair with the creation itself.
You could say love affair with God Himself.
You may fall in this love. Careful!
You may fall in this love irretrievably. Watch out!
May you fall in this love! May you fall in this love irretrievably! May all your care be thrown to the winds!
May you be consumed by this all-consuming love!
Amen!
WAIT, WHAT ABOUT THE ROOMS? AREN’T THERE ANY LEVELS?
Oh, no, there are no ‘levels’ of rooms!
You don't need to beat anyone, or yourself, in this game - there is no climbing, no achievements; no hierarchy, no rewards.
No race, no points.
This is not a dopamine game, remember?
The evening is not higher than the morning. The evening is not lower than the night.
You don’t need achievements to move from the morning to the evening. You don’t need points to climb to the peak of the night.
There are no levels. No beatings in this game.
No distractions, no beating about the bush either.